Designing a Mars Lander
For the start of our design we tested all of the three bots on the mars lander and disguised what one was the best out of the three. We all decided that the Mawson was the best design because of its solar panel charging and its suspended wheels, but the other two hade it’s good things to like the Mammoth. The Mammoth was two wide and two slow but had good hydraulics. The Continuum was to slim and would of been easy to tip over if going over rocks and it also had a glass cove witch would easily smash, but it had a good camera, one it went way further out and zoomed in more than the other two. So basically my design had the body and wheels from the Mawson the camera of the Continuum and the hydraulics from the Mammoth. What we need two do know is to make a sketch of what it would look like when we make it. This will be helpful to know what we need to fix about it and what we need to improve about our design. For my hand made design I made an own design and then tested them out with the sphero and I figured out what we need to change about my original design and what was the best way to in prove it.
A Bit About Mars
The Martian terrain is a dry and stale ground it is covered with massive landslides and rocky mountains. But the there is two different sides on mars one is super rock and the other is super smooth there is very little known about this and that this is on of mars unsolved mysteries, one of the theories is that a meteorite hit mars. Mars terrains are basically are rocky desert and if you were going to design a mars rover you would have to make it wide so it doesn't tip over and you will have to make the wheels big and grippy so it doesn't slide and so it can get ofer bigger rocks.
When building a mars rover you will need to make it with:
Using Javascript With Shero
JavaScript is one of the most popular types of programming in the world it is the type of commanding that is in scratch, it is when you write something on a ipad and that the charter does that action. It is really easy to program with the Sphero, all you need to do is to download the sphero app and connect it with a Sphero that you can buy from the warehouse. Once you have done that you could go on to Sphero EDU to learn how to control it, then start commanding by dragging commands down from the app on your ipad and pressing start.
A Bit about Robots
I know that robots are a huge study in the future
Technology and that they are being used for stuff like helping humanity using them for fun like the sphero and even for newly made high tech weapons.
This is my design of a mars rover and what it needs to get past the terrain.
Hypothesis
I think My design of my mars lander will work because it has has good base it is steady it's not thin so it won't tip the wheels are thick and will get over the terrain, and it is my own design out of my group this was the design I built. It may need a bit more work on the cover but so far it travels it turns and it is strong and fast.
Supporting my Hypothesis
I think this is what’s going to happen because…
- Our Robot design has this shape because
- Its steady and strong and won't tip easily
- Our Robot will navigate the terrain with these features because
- We still need to add more things on it but we will build up and build a sensor
- Our data capturing tools are these because ( think of your first goal)
- Our lander will be manoeuvred by( .javascript. describe the remote controls)
- The controls are when we put them into a ipad and then our drone does what we put in
Variables that may affect the outcome...
- The geological materials
- Weather
- Temperature
- Terrain
- Breakdowns (repairs)
- If it does tip
Today we worked with pick-angels these are little robots that when you change there wires around they move in the way you commanded them to. When we had a turn with it We was able to make it go in a straight line and turn.
From this we came up with a Mission
Our Mission to Mars for our mars lander is for it to be able to withstand the harsh environment of the Martian terrain.
Learning JavaScript
A variable is a way of naming something when using a in a program